Without hesitation I could say I go to GameStop for all my gaming needs. I love a store. I love walking in and browsing for hidden gems. I enjoy pre-ordering games, buying used games, and every once in a while having small talk with the friendly, albeit, somewhat nerdy, staff. Besides their awesome refund policy on used games, and on occasion the reasonable pricing, I do not really think of GameStop as a good, price conscious company. I know up front they’re in it for the money, and to be fair, for the money, they mostly deliver.
I am aware which they buy my old games for coke caps and sell them for gold bullion. With this said, I still love GameStop. if you’re a gamer, how will you not? Here’s what exactly is worrying me. I believe of GameStop as being an evil necessary friend, or even a necessary evil; whatever, you know what After all. They’re a lot like your drug dealer, if you’re hooked on crack. He doesn’t mind about yourself, but he’s got what exactly you need and is ever present when you want him.
The concept of computer game retail chains selling used copies of games to consumers has become a controversial topic for quite some time. For quite some time, there have existed stores that purchase used titles from consumers who no longer wish to play those games for a significantly reduced price to be able to turn around and re-sell that game returning to the general public for about $10 under the brand new versions (though this variation in price may vary.) While stores such as Gamestop opening times do big business this way, an estimated $2 billion each year based on the Connected blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games as opposed to continuing to push new stock.
Soon enough, those developers and publishers might have an even greater problem on the hands. GameStop is really a highly popular store for gamers and is regarded as the successful game specific retail chain in the usa. But when you add in more generally known stores like Wal-Mart and Toys ‘R Us, the used video game industry is certain to vastly expand. And that is something the industry may adequately need to handle. Recently, the two earlier mentioned stores decided to go into the used video game market.
Toys ‘R Us now accepts used games to acquire gift certificates for use on future purchases inside their stores or on the Website. Those who wish to take part in this program may either stop in to a trade-in center (normally at customer care) in their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us does not actually plan to re-sell these used games. Instead, the store has collaborated with Gamers Factory and also the games Toys ‘R Us produces will be sold to them.
Retail juggernaut Wal-Mart might make an even bigger splash thinking about the large business that store generally rolls in. Wal-Mart starting testing the used game market back in March in approximately 80 of the stores. A store collaborated with E-Play in displaying kiosks across the store that serve a dual purpose. First, the kiosks can rent games to consumers for a $1 per day. Additionally, those kiosks would accept used games from those planning to trade them in and deliver payouts of $25 or less depending on the need for mlnlsz game. If successful, that could mean Wal-Mart will place these kiosks in more of their stores nationwide.
Toys ‘R Us and Wal-Mart likely are certainly not the final from the growth for used online games. Best Buy tested a pilot program for the market and Amazon.com has become allowing gamers to trade within their used games for site credit in the last many months. That which was when a smaller problem for developers and publishers of games in dealing with GameStop along with other smaller specialty retail chains is about to be a much bigger dilemma with retail giants now joining the used game fray.